Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS6 [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 { pub AdditionalShadingRatesSupported: BOOL, pub PerPrimitiveShadingRateSupportedWithViewportIndexing: BOOL, pub VariableShadingRateTier: D3D12_VARIABLE_SHADING_RATE_TIER, pub ShadingRateImageTileSize: u32, pub BackgroundProcessingSupported: BOOL, }
Fields
AdditionalShadingRatesSupported: BOOL
PerPrimitiveShadingRateSupportedWithViewportIndexing: BOOL
VariableShadingRateTier: D3D12_VARIABLE_SHADING_RATE_TIER
ShadingRateImageTileSize: u32
BackgroundProcessingSupported: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_FEATURE_DATA_D3D12_OPTIONS6
impl Sync for D3D12_FEATURE_DATA_D3D12_OPTIONS6
impl Unpin for D3D12_FEATURE_DATA_D3D12_OPTIONS6
Blanket Implementations
Mutably borrows from an owned value. Read more