Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR [−][src]
#[repr(C)]pub struct D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR { pub SlowdownFactor: f32, }
Fields
SlowdownFactor: f32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
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Mutably borrows from an owned value. Read more