Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC [−][src]
#[repr(C)]pub struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC { pub DestAccelerationStructureData: u64, pub Inputs: D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS, pub SourceAccelerationStructureData: u64, pub ScratchAccelerationStructureData: u64, }
Fields
DestAccelerationStructureData: u64
Inputs: D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
SourceAccelerationStructureData: u64
ScratchAccelerationStructureData: u64
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
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Mutably borrows from an owned value. Read more