Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_BUFFER_UAV [−][src]
#[repr(C)]pub struct D3D12_BUFFER_UAV { pub FirstElement: u64, pub NumElements: u32, pub StructureByteStride: u32, pub CounterOffsetInBytes: u64, pub Flags: D3D12_BUFFER_UAV_FLAGS, }
Fields
FirstElement: u64
NumElements: u32
StructureByteStride: u32
CounterOffsetInBytes: u64
Flags: D3D12_BUFFER_UAV_FLAGS
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_BUFFER_UAV
impl Send for D3D12_BUFFER_UAV
impl Sync for D3D12_BUFFER_UAV
impl Unpin for D3D12_BUFFER_UAV
impl UnwindSafe for D3D12_BUFFER_UAV
Blanket Implementations
Mutably borrows from an owned value. Read more