Constant mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D_SHADER_REQUIRES_STENCIL_REF [−][src]
pub const D3D_SHADER_REQUIRES_STENCIL_REF: u32 = 512u32;
pub const D3D_SHADER_REQUIRES_STENCIL_REF: u32 = 512u32;