Constant mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DEFAULT_DEPTH_BIAS_CLAMP [−][src]
pub const D3D12_DEFAULT_DEPTH_BIAS_CLAMP: f32 = 0f32;
pub const D3D12_DEFAULT_DEPTH_BIAS_CLAMP: f32 = 0f32;