Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC [−][src]
#[repr(C)]pub struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC { pub FourCC: u32, pub ViewDimension: D3D11_VPIV_DIMENSION, pub Anonymous: D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC_0, }
Fields
FourCC: u32
ViewDimension: D3D11_VPIV_DIMENSION
Anonymous: D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC_0
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
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