Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_INFO_QUEUE_FILTER [−][src]
#[repr(C)]pub struct D3D11_INFO_QUEUE_FILTER { pub AllowList: D3D11_INFO_QUEUE_FILTER_DESC, pub DenyList: D3D11_INFO_QUEUE_FILTER_DESC, }
Fields
AllowList: D3D11_INFO_QUEUE_FILTER_DESC
DenyList: D3D11_INFO_QUEUE_FILTER_DESC
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_INFO_QUEUE_FILTER
impl !Send for D3D11_INFO_QUEUE_FILTER
impl !Sync for D3D11_INFO_QUEUE_FILTER
impl Unpin for D3D11_INFO_QUEUE_FILTER
impl UnwindSafe for D3D11_INFO_QUEUE_FILTER
Blanket Implementations
Mutably borrows from an owned value. Read more