Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FEATURE_DATA_FORMAT_SUPPORT [−][src]
#[repr(C)]pub struct D3D11_FEATURE_DATA_FORMAT_SUPPORT { pub InFormat: DXGI_FORMAT, pub OutFormatSupport: u32, }
Fields
InFormat: DXGI_FORMAT
OutFormatSupport: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_FEATURE_DATA_FORMAT_SUPPORT
impl Sync for D3D11_FEATURE_DATA_FORMAT_SUPPORT
impl Unpin for D3D11_FEATURE_DATA_FORMAT_SUPPORT
Blanket Implementations
Mutably borrows from an owned value. Read more