Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D_MATRIX_4X4_F_0_0 [−][src]
#[repr(C)]pub struct D2D_MATRIX_4X4_F_0_0 {}
Fields
_11: f32
_12: f32
_13: f32
_14: f32
_21: f32
_22: f32
_23: f32
_24: f32
_31: f32
_32: f32
_33: f32
_34: f32
_41: f32
_42: f32
_43: f32
_44: f32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D2D_MATRIX_4X4_F_0_0
impl Send for D2D_MATRIX_4X4_F_0_0
impl Sync for D2D_MATRIX_4X4_F_0_0
impl Unpin for D2D_MATRIX_4X4_F_0_0
impl UnwindSafe for D2D_MATRIX_4X4_F_0_0
Blanket Implementations
Mutably borrows from an owned value. Read more