mltg_bindings 0.0.0

windows bindings for mltg
fn main() {
    windows::build!(
        Windows::Win32::Graphics::Direct3D11::*,
        Windows::Win32::Graphics::Direct3D12::*,
        Windows::Win32::Graphics::Dxgi::*,
        Windows::Win32::Graphics::Direct2D::*,
        Windows::Win32::Graphics::DirectWrite::*,
        Windows::Win32::Graphics::Imaging::*,
        Windows::Win32::System::Threading::{
            CreateEventW,
            WaitForSingleObject,
        },
        Windows::Win32::System::SystemServices::{
            TRUE,
            FALSE,
            GENERIC_READ,
        },
        Windows::Win32::System::WindowsProgramming::{
            INFINITE,
            FILETIME,
        },
    );
}