1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
use crate::*;
use windows::core::{ComInterface, IUnknown};
use windows::Win32::Graphics::{
    Direct2D::Common::*, Direct2D::*, Direct3D11::*, Direct3D11on12::*, Direct3D12::*, Dxgi::*,
};

#[derive(Clone, PartialEq, Eq, Debug)]
pub struct RenderTarget {
    wrapper: ID3D11Resource,
    bitmap: ID2D1Bitmap1,
}

impl Target for RenderTarget {
    #[inline]
    fn bitmap(&self) -> &ID2D1Bitmap1 {
        &self.bitmap
    }

    #[inline]
    fn size(&self) -> Size<f32> {
        unsafe { Wrapper(self.bitmap.GetSize()).into() }
    }

    #[inline]
    fn physical_size(&self) -> Size<u32> {
        unsafe { Wrapper(self.bitmap.GetPixelSize()).into() }
    }
}

#[derive(Clone, Debug)]
pub struct Direct3D12 {
    d3d11on12_device: ID3D11On12Device,
    d2d1_factory: ID2D1Factory6,
    d2d1_device: ID2D1Device5,
    d3d11_device_context: ID3D11DeviceContext,
}

impl Direct3D12 {
    #[inline]
    pub fn new(
        d3d12_device: &ID3D12Device,
        command_queue: &ID3D12CommandQueue,
        nodemask: u32,
    ) -> Result<Self> {
        unsafe {
            let (d3d11on12_device, d3d11_device_context) = {
                let queues = [Some(command_queue.cast::<IUnknown>().unwrap())];
                let mut device = None;
                let mut dc = None;
                D3D11On12CreateDevice(
                    d3d12_device,
                    D3D11_CREATE_DEVICE_BGRA_SUPPORT.0,
                    None,
                    Some(&queues),
                    nodemask,
                    Some(&mut device),
                    Some(&mut dc),
                    None,
                )
                .map(|_| {
                    (
                        device.unwrap().cast::<ID3D11On12Device>().unwrap(),
                        dc.unwrap(),
                    )
                })?
            };
            let d2d1_factory =
                D2D1CreateFactory::<ID2D1Factory6>(D2D1_FACTORY_TYPE_MULTI_THREADED, None)?;
            let dxgi_device = d3d11on12_device.cast::<IDXGIDevice>()?;
            let d2d1_device = d2d1_factory.CreateDevice6(&dxgi_device)?;
            Ok(Self {
                d3d11on12_device,
                d2d1_factory,
                d2d1_device,
                d3d11_device_context,
            })
        }
    }
}

impl Context<Direct3D12> {
    pub fn create_render_target_from_swap_chain<T>(
        &self,
        swap_chain: &T,
    ) -> Result<Vec<RenderTarget>>
    where
        T: ComInterface,
    {
        unsafe {
            let swap_chain = swap_chain.cast::<IDXGISwapChain1>()?;
            let mut desc = DXGI_SWAP_CHAIN_DESC1::default();
            swap_chain.GetDesc1(&mut desc)?;
            let bmp_props = D2D1_BITMAP_PROPERTIES1 {
                pixelFormat: D2D1_PIXEL_FORMAT {
                    format: desc.Format,
                    alphaMode: D2D1_ALPHA_MODE_PREMULTIPLIED,
                },
                bitmapOptions: D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
                ..Default::default()
            };
            let mut targets = vec![];
            for i in 0..desc.BufferCount {
                let buffer = swap_chain.GetBuffer::<ID3D12Resource>(i)?;
                let flags = D3D11_RESOURCE_FLAGS {
                    BindFlags: D3D11_BIND_RENDER_TARGET.0 as _,
                    ..Default::default()
                };
                let wrapper = {
                    let mut wrapper: Option<ID3D11Resource> = None;
                    self.backend
                        .d3d11on12_device
                        .CreateWrappedResource(
                            &buffer,
                            &flags,
                            D3D12_RESOURCE_STATE_RENDER_TARGET,
                            D3D12_RESOURCE_STATE_PRESENT,
                            &mut wrapper,
                        )
                        .map(|_| wrapper.unwrap())?
                };
                let surface = wrapper.cast::<IDXGISurface>()?;
                let bitmap = self
                    .d2d1_device_context
                    .CreateBitmapFromDxgiSurface(&surface, Some(&bmp_props))?;
                targets.push(RenderTarget { wrapper, bitmap });
            }
            Ok(targets)
        }
    }

    pub fn create_render_target<T>(&self, target: &T) -> Result<RenderTarget>
    where
        T: ComInterface,
    {
        unsafe {
            let resource = target.cast::<ID3D12Resource>()?;
            let desc = resource.GetDesc();
            assert!(
                (desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) != D3D12_RESOURCE_FLAG_NONE
            );
            let wrapper = {
                let mut wrapper: Option<ID3D11Resource> = None;
                self.backend
                    .d3d11on12_device
                    .CreateWrappedResource(
                        &resource,
                        &D3D11_RESOURCE_FLAGS {
                            BindFlags: D3D11_BIND_RENDER_TARGET.0 as _,
                            ..Default::default()
                        },
                        D3D12_RESOURCE_STATE_RENDER_TARGET,
                        D3D12_RESOURCE_STATE_COMMON,
                        &mut wrapper,
                    )
                    .map(|_| wrapper.unwrap())?
            };
            let surface = wrapper.cast::<IDXGISurface>()?;
            let bitmap = self.d2d1_device_context.CreateBitmapFromDxgiSurface(
                &surface,
                Some(&D2D1_BITMAP_PROPERTIES1 {
                    pixelFormat: D2D1_PIXEL_FORMAT {
                        format: desc.Format,
                        alphaMode: D2D1_ALPHA_MODE_PREMULTIPLIED,
                    },
                    bitmapOptions: D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
                    ..Default::default()
                }),
            )?;
            Ok(RenderTarget { wrapper, bitmap })
        }
    }

    #[inline]
    pub fn flush(&self) {
        unsafe {
            self.backend.d3d11_device_context.Flush();
        }
    }
}

impl Backend for Direct3D12 {
    type RenderTarget = RenderTarget;

    fn d2d1_device(&self) -> &ID2D1Device5 {
        &self.d2d1_device
    }

    fn d2d1_factory(&self) -> &ID2D1Factory6 {
        &self.d2d1_factory
    }

    fn begin_draw(&self, target: &Self::RenderTarget) {
        unsafe {
            self.d3d11on12_device
                .AcquireWrappedResources(&[Some(target.wrapper.clone())]);
        }
    }

    fn end_draw(&self, target: &Self::RenderTarget, ret: Result<()>) -> Result<()> {
        unsafe {
            self.d3d11on12_device
                .ReleaseWrappedResources(&[Some(target.wrapper.clone())]);
            self.d3d11_device_context.Flush();
            self.d3d11_device_context.ClearState();
        }
        ret
    }
}