pub trait Backend {
    type RenderTarget: Target;

    fn device_context(&self) -> &ID2D1DeviceContext;
    fn d2d1_factory(&self) -> &ID2D1Factory1;
    fn begin_draw(&self, target: &Self::RenderTarget);
    fn end_draw(&self, target: &Self::RenderTarget);
}

Required Associated Types

Required Methods

Implementors