Enum miniquad::graphics::VertexFormat

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pub enum VertexFormat {
Show 17 variants Float1, Float2, Float3, Float4, Byte1, Byte2, Byte3, Byte4, Short1, Short2, Short3, Short4, Int1, Int2, Int3, Int4, Mat4,
}

Variants§

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Float1

One 32-bit wide float (equivalent to f32)

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Float2

Two 32-bit wide floats (equivalent to [f32; 2])

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Float3

Three 32-bit wide floats (equivalent to [f32; 3])

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Float4

Four 32-bit wide floats (equivalent to [f32; 4])

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Byte1

One unsigned 8-bit integer (equivalent to u8)

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Byte2

Two unsigned 8-bit integers (equivalent to [u8; 2])

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Byte3

Three unsigned 8-bit integers (equivalent to [u8; 3])

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Byte4

Four unsigned 8-bit integers (equivalent to [u8; 4])

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Short1

One unsigned 16-bit integer (equivalent to u16)

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Short2

Two unsigned 16-bit integers (equivalent to [u16; 2])

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Short3

Tree unsigned 16-bit integers (equivalent to [u16; 3])

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Short4

Four unsigned 16-bit integers (equivalent to [u16; 4])

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Int1

One unsigned 32-bit integers (equivalent to [u32; 1])

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Int2

Two unsigned 32-bit integers (equivalent to [u32; 2])

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Int3

Three unsigned 32-bit integers (equivalent to [u32; 3])

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Int4

Four unsigned 32-bit integers (equivalent to [u32; 4])

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Mat4

Four by four matrix of 32-bit floats

Implementations§

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impl VertexFormat

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pub fn components(&self) -> i32

Number of components in this VertexFormat it is called size in OpenGl, but do not confuse this with bytes size basically, its an N from FloatN/IntN

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pub fn size_bytes(&self) -> i32

Size in bytes

Trait Implementations§

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impl Clone for VertexFormat

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fn clone(&self) -> VertexFormat

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VertexFormat

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for VertexFormat

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fn eq(&self, other: &VertexFormat) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for VertexFormat

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impl StructuralPartialEq for VertexFormat

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.