[−][src]Struct miniquad::graphics::Buffer
Methods
impl Buffer
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pub fn immutable<T>(
ctx: &mut Context,
buffer_type: BufferType,
data: &[T]
) -> Buffer
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ctx: &mut Context,
buffer_type: BufferType,
data: &[T]
) -> Buffer
Create an immutable buffer resource object.
#[repr(C)] struct Vertex { pos: Vec2, uv: Vec2, } let vertices: [Vertex; 4] = [ Vertex { pos : Vec2 { x: -0.5, y: -0.5 }, uv: Vec2 { x: 0., y: 0. } }, Vertex { pos : Vec2 { x: 0.5, y: -0.5 }, uv: Vec2 { x: 1., y: 0. } }, Vertex { pos : Vec2 { x: 0.5, y: 0.5 }, uv: Vec2 { x: 1., y: 1. } }, Vertex { pos : Vec2 { x: -0.5, y: 0.5 }, uv: Vec2 { x: 0., y: 1. } }, ]; let buffer = Buffer::immutable(ctx, BufferType::VertexBuffer, &vertices);
pub fn stream(ctx: &mut Context, buffer_type: BufferType, size: usize) -> Buffer
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pub fn update<T: Debug>(&self, ctx: &mut Context, data: &[T])
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Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Buffer
impl Send for Buffer
impl Sync for Buffer
impl Unpin for Buffer
impl UnwindSafe for Buffer
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,