minifb 0.8.3

Cross-platform window setup with optional bitmap rendering
Documentation
extern crate minifb;

use minifb::{Window, Key, Scale, WindowOptions};

const WIDTH: usize = 640;
const HEIGHT: usize = 360;

fn main() {
    let mut noise;
    let mut carry;
    let mut seed = 0xbeefu32;

    let mut buffer: Vec<u32> = vec![0; WIDTH * HEIGHT];

    let mut window = match Window::new("Noise Test - Press ESC to exit", WIDTH, HEIGHT,
                                       WindowOptions {
                                           resize: true,
                                           scale: Scale::X2,
                                           ..WindowOptions::default()
                                       }) {
        Ok(win) => win,
        Err(err) => {
            println!("Unable to create window {}", err);
            return;
        }
    };

    while window.is_open() && !window.is_key_down(Key::Escape) {
        for i in buffer.iter_mut() {
            noise = seed;
            noise >>= 3;
            noise ^= seed;
            carry = noise & 1;
            noise >>= 1;
            seed >>= 1;
            seed |= carry << 30;
            noise &= 0xFF;
            *i = (noise << 16) | (noise << 8) | noise;
        }

        window.get_keys().map(|keys| {
            for t in keys {
                match t {
                    Key::W => println!("holding w!"),
                    Key::T => println!("holding t!"),
                    _ => (),
                }
            }
        });

        window.update_with_buffer(&buffer);
    }
}