Struct mini_gl_fb::core::Internal [−][src]
pub struct Internal { pub context: WindowedContext<PossiblyCurrent>, pub fb: Framebuffer, }
Expand description
Hides away the guts of the library.
Public methods are considered stable. Provides more advanced methods that may be difficult or more complicated to use, but may be applicable to some use cases.
When MiniGlFb
wraps a method from Internal
, the documentation is provided there. If there
is no documentation and you find the method is non-trivial, it’s a bug! Feel free to submit an
issue!
Fields
context: WindowedContext<PossiblyCurrent>
fb: Framebuffer
Implementations
pub fn persist_and_redraw<ET: 'static>(
&mut self,
event_loop: &mut EventLoop<ET>,
redraw: bool
)
pub fn glutin_handle_basic_input<ET: 'static, F: FnMut(&mut Framebuffer, &mut BasicInput) -> bool>(
&mut self,
event_loop: &mut EventLoop<ET>,
handler: F
)
Auto Trait Implementations
impl !RefUnwindSafe for Internal
impl !UnwindSafe for Internal