[][src]Struct mini_collide::Ray

pub struct Ray {
    pub origin: Point,
    pub direction: Vector,
}

An infinite ray.

Fields

origin: Point

The starting point of the ray.

direction: Vector

The direction of the ray.

Methods

impl Ray[src]

pub fn new(origin: Point, direction: Vector) -> Self[src]

Construct a ray from a starting point and direction.

Trait Implementations

impl Intersection<Ray> for Sphere[src]

impl Intersection<Sphere> for Ray[src]

impl Intersection<Ray> for Plane[src]

impl Intersection<Plane> for Ray[src]

impl Debug for Ray[src]

Auto Trait Implementations

impl Send for Ray

impl Sync for Ray

impl Unpin for Ray

impl UnwindSafe for Ray

impl RefUnwindSafe for Ray

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]