Enum midi_msg::GMPercussionMap

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#[repr(u8)]
pub enum GMPercussionMap {
Show 47 variants AcousticBassDrum = 35, BassDrum1 = 36, SideStick = 37, AcousticSnare = 38, HandClap = 39, ElectricSnare = 40, LowFloorTom = 41, ClosedHiHat = 42, HighFloorTom = 43, PedalHiHat = 44, LowTom = 45, OpenHiHat = 46, LowMidTom = 47, HiMidTom = 48, CrashCymbal1 = 49, HighTom = 50, RideCymbal1 = 51, ChineseCymbal = 52, RideBell = 53, Tambourine = 54, SplashCymbal = 55, Cowbell = 56, CrashCymbal2 = 57, Vibraslap = 58, RideCymbal2 = 59, HiBongo = 60, LowBongo = 61, MuteHiConga = 62, OpenHiConga = 63, LowConga = 64, HighTimbale = 65, LowTimbale = 66, HighAgogo = 67, LowAgogo = 68, Cabasa = 69, Maracas = 70, ShortWhistle = 71, LongWhistle = 72, ShortGuiro = 73, LongGuiro = 74, Claves = 75, HiWoodBlock = 76, LowWoodBlock = 77, MuteCuica = 78, OpenCuica = 79, MuteTriangle = 80, OpenTriangle = 81,
}
Expand description

The General MIDI percussion sound to play for a given note number when targeting Channel 10.

For example:

MidiMsg::ChannelVoice {
    channel: Channel::Ch10,
    msg: ChannelVoiceMsg::NoteOn {
        note: GMPercussionMap::Vibraslap as u8,
        velocity: 127
    }
};

As defined in General MIDI System Level 1 (MMA0007 / RP003).

Variants§

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AcousticBassDrum = 35

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BassDrum1 = 36

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SideStick = 37

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AcousticSnare = 38

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HandClap = 39

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ElectricSnare = 40

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LowFloorTom = 41

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ClosedHiHat = 42

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HighFloorTom = 43

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PedalHiHat = 44

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LowTom = 45

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OpenHiHat = 46

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LowMidTom = 47

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HiMidTom = 48

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CrashCymbal1 = 49

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HighTom = 50

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RideCymbal1 = 51

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ChineseCymbal = 52

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RideBell = 53

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Tambourine = 54

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SplashCymbal = 55

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Cowbell = 56

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CrashCymbal2 = 57

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Vibraslap = 58

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RideCymbal2 = 59

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HiBongo = 60

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LowBongo = 61

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MuteHiConga = 62

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OpenHiConga = 63

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LowConga = 64

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HighTimbale = 65

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LowTimbale = 66

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HighAgogo = 67

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LowAgogo = 68

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Cabasa = 69

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Maracas = 70

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ShortWhistle = 71

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LongWhistle = 72

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ShortGuiro = 73

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LongGuiro = 74

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Claves = 75

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HiWoodBlock = 76

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LowWoodBlock = 77

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MuteCuica = 78

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OpenCuica = 79

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MuteTriangle = 80

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OpenTriangle = 81

Trait Implementations§

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impl Clone for GMPercussionMap

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fn clone(&self) -> GMPercussionMap

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GMPercussionMap

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for GMPercussionMap

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl FromStr for GMPercussionMap

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type Err = ParseError

The associated error which can be returned from parsing.
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fn from_str(s: &str) -> Result<GMPercussionMap, <Self as FromStr>::Err>

Parses a string s to return a value of this type. Read more
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impl IntoEnumIterator for GMPercussionMap

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impl PartialEq for GMPercussionMap

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fn eq(&self, other: &GMPercussionMap) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl TryFrom<&str> for GMPercussionMap

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type Error = ParseError

The type returned in the event of a conversion error.
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fn try_from(s: &str) -> Result<GMPercussionMap, <Self as TryFrom<&str>>::Error>

Performs the conversion.
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impl Copy for GMPercussionMap

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impl Eq for GMPercussionMap

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impl StructuralPartialEq for GMPercussionMap

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.