[][src]Struct mgf::LocalContact

pub struct LocalContact {
    pub local_a: Point3<f32>,
    pub local_b: Point3<f32>,
    pub global: Contact,
}

A point of contact between two objects that includes the contact points for each object in terms of the object's center.

A LocalContact is derived from a regular Contact and includes all of the same information including the contact points in the local coordinates of the objects they belong to.

Fields

local_a: Point3<f32>

Global contact point a relative to the center of object a at the time of collision.

local_b: Point3<f32>

Global contact point b relative to the center of object b at the time of collision.

global: Contact

Contact the LocalContact was derived from.

Trait Implementations

impl Clone for LocalContact[src]

impl Copy for LocalContact[src]

impl Debug for LocalContact[src]

impl From<LocalContact> for Manifold[src]

impl Neg for LocalContact[src]

type Output = LocalContact

The resulting type after applying the - operator.

fn neg(self) -> Self[src]

Negate the normal and swap contact points

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.