pub struct Item<'a, I, T>where
T: 'a,{
pub command: &'a str,
pub help: Option<&'a str>,
pub item_type: ItemType<'a, I, T>,
}
Expand description
An Item
is a what our menus are made from. Each item has a name
which
you have to enter to select this item. Each item can also have zero or
more parameters, and some optional help text.
Fields§
§command: &'a str
The word you need to enter to activate this item. It is recommended that you avoid whitespace in this string.
help: Option<&'a str>
Optional help text. Printed if you enter help
.
item_type: ItemType<'a, I, T>
The type of this item - menu, callback, etc.
Auto Trait Implementations§
impl<'a, I, T> Freeze for Item<'a, I, T>
impl<'a, I, T> RefUnwindSafe for Item<'a, I, T>
impl<'a, I, T> Send for Item<'a, I, T>
impl<'a, I, T> Sync for Item<'a, I, T>
impl<'a, I, T> Unpin for Item<'a, I, T>
impl<'a, I, T> UnwindSafe for Item<'a, I, T>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more