Trait meio::LiteTask[][src]

pub trait LiteTask: Sized + Send + 'static {
    type Output: Send;
    fn name(&self) -> String { ... }
#[must_use] fn routine<'async_trait>(
        self,
        stop: StopReceiver
    ) -> Pin<Box<dyn Future<Output = Result<Self::Output, Error>> + Send + 'async_trait>>
    where
        Self: 'async_trait
, { ... }
#[must_use] fn interruptable_routine<'async_trait>(
        self
    ) -> Pin<Box<dyn Future<Output = Result<Self::Output, Error>> + Send + 'async_trait>>
    where
        Self: 'async_trait
, { ... }
#[must_use] fn repeatable_routine<'life0, 'async_trait>(
        &'life0 mut self
    ) -> Pin<Box<dyn Future<Output = Result<Option<Self::Output>, Error>> + Send + 'async_trait>>
    where
        'life0: 'async_trait,
        Self: 'async_trait
, { ... }
fn retry_at(&self, _last_attempt: Instant) -> Instant { ... }
fn retry_delay(&self, _last_attempt: Instant) -> Duration { ... } }

Minimalistic actor that hasn’t Address.

Recommended to implement sequences or intensive loops (routines).

Associated Types

type Output: Send[src]

The result of a finished task.

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Provided methods

fn name(&self) -> String[src]

Returns unique name of the LiteTask. Uses Uuid by default.

#[must_use]
fn routine<'async_trait>(
    self,
    stop: StopReceiver
) -> Pin<Box<dyn Future<Output = Result<Self::Output, Error>> + Send + 'async_trait>> where
    Self: 'async_trait, 
[src]

Routine of the task that can contain loops. It can taks into accout provided receiver to implement graceful interruption.

By default uses the following calling chain that you can override at any step: routine -> interruptable_routine -> repeatable_routine -> retry_at -> retry_delay

#[must_use]
fn interruptable_routine<'async_trait>(
    self
) -> Pin<Box<dyn Future<Output = Result<Self::Output, Error>> + Send + 'async_trait>> where
    Self: 'async_trait, 
[src]

Routine that can be unconditionally interrupted.

#[must_use]
fn repeatable_routine<'life0, 'async_trait>(
    &'life0 mut self
) -> Pin<Box<dyn Future<Output = Result<Option<Self::Output>, Error>> + Send + 'async_trait>> where
    'life0: 'async_trait,
    Self: 'async_trait, 
[src]

Routine that will be repeated till fail or success.

To stop it you should return Some(value).

fn retry_at(&self, _last_attempt: Instant) -> Instant[src]

When to do the next attempt for repeatable_routine.

fn retry_delay(&self, _last_attempt: Instant) -> Duration[src]

How long to wait to retry. Called by retry_at method.

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Implementors

impl LiteTask for HeartBeat[src]

type Output = ()

fn repeatable_routine<'life0, 'async_trait>(
    &'life0 mut self
) -> Pin<Box<dyn Future<Output = Result<Option<Self::Output>, Error>> + Send + 'async_trait>> where
    'life0: 'async_trait,
    Self: 'async_trait, 
[src]

fn retry_delay(&self, _last_attempt: Instant) -> Duration[src]

impl<I> LiteTask for InteractionTask<I> where
    I: Interaction
[src]

type Output = I::Output

fn interruptable_routine<'async_trait>(
    self
) -> Pin<Box<dyn Future<Output = Result<Self::Output, Error>> + Send + 'async_trait>> where
    Self: 'async_trait, 
[src]

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