[][src]Struct meio::terminator::Terminator

pub struct Terminator { /* fields omitted */ }

Chains multiple stages into a sequence.

Implementations

impl Terminator[src]

pub fn new(related_id: Id) -> Self[src]

Creates a new termination chain.

pub fn stop_not_required(&mut self)[src]

Resets flag that stop is not required and wait for child actors only.

pub fn stage(&mut self) -> &mut Stage[src]

Returns the default stage. Default stage is a container that should be used to put dynamical tasks that created during actor's lifetime.

pub fn new_stage(&mut self, stage_id: &str, default: bool) -> &mut Stage[src]

Creates a new stage that can be marked as the default stage.

pub fn track_child(&mut self, child: Id)[src]

You have to call this every time you've received a signal with a child Id.

pub fn track_child_or_stop_signal(
    &mut self,
    child: Option<Id>
) -> TerminationProgress
[src]

The main method to use )

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,