1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137
use crate::{ types::{Rect, Vector2}, ui::WindowContext, Id, Ui, }; #[derive(Debug, Clone)] pub struct Window { id: Id, position: Vector2, size: Vector2, close_button: bool, enabled: bool, force_focus: bool, label: Option<String>, } impl Window { pub fn new(id: Id, position: Vector2, size: Vector2) -> Window { Window { id, position, size, close_button: false, enabled: true, force_focus: false, label: None, } } pub fn label(self, label: &str) -> Window { Window { label: Some(label.to_string()), ..self } } pub fn close_button(self, close_button: bool) -> Window { Window { close_button, ..self } } pub fn enabled(self, enabled: bool) -> Window { Window { enabled, ..self } } pub fn force_focus(self, force_focus: bool) -> Window { Window { force_focus, ..self } } pub fn ui<F: FnOnce(&mut Ui)>(self, ui: &mut Ui, f: F) -> bool { let mut context = ui.begin_window(self.id, None, self.position, self.size); self.draw_window_frame(&mut context); if self.close_button && self.draw_close_button(&mut context) { context.close(); } let clip_rect = context.window.content_rect(); context.window.draw_list.clip(clip_rect); context.scroll_area(); f(ui); let context = ui.get_active_window_context(); context.window.draw_list.clip(None); let opened = context.window.want_close == false; ui.end_window(); opened } fn draw_close_button(&self, context: &mut WindowContext) -> bool { let button_rect = Rect::new( context.window.position.x + context.window.size.x - 15., context.window.position.y, 20., 20., ); context.window.draw_list.draw_label( "X", Vector2::new( context.window.position.x + context.window.size.x - 10., context.window.position.y + 3., ), Some(context.global_style.title(context.focused)), ); context.focused && button_rect.contains(context.input.mouse_position) && context.input.click_up } fn draw_window_frame(&self, context: &mut WindowContext) { let focused = context.focused; let style = context.global_style; let position = context.window.position; let size = context.window.size; context.window.draw_list.draw_rect( Rect::new(position.x, position.y, size.x, size.y), style.window_border(focused), style.background(focused), ); if let Some(label) = &self.label { context.window.draw_list.draw_label( &label, Vector2::new(position.x + style.margin, position.y + style.margin), context.global_style.title(focused), ); } context.window.draw_list.draw_line( Vector2::new(position.x, position.y + style.title_height), Vector2::new(position.x + size.x, position.y + style.title_height), style.window_border(focused), ); } } impl Ui { pub fn window<F: FnOnce(&mut Ui)>( &mut self, id: Id, position: Vector2, size: Vector2, f: F, ) -> bool { Window::new(id, position, size).ui(self, f) } }