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use core::ptr::write_volatile;
const PSG_BASE: *mut u8 = 0xc00011 as _;
const NUM_CHANNELS: u8 = 4;
#[repr(u8)]
#[derive(Clone, Copy, Debug)]
pub enum NoiseFrequency {
High = 0,
Mid = 1,
Low = 2,
Channel2 = 3,
}
#[repr(u16)]
#[derive(Clone, Copy, Debug)]
pub enum Note {
C3 = 851,
CSharp3 = 803,
D3 = 758,
DSharp3 = 715,
E3 = 675,
F3 = 637,
FSharp3 = 601,
G3 = 568,
GSharp3 = 536,
A3 = 506,
ASharp3 = 477,
B3 = 450,
}
impl Note {
pub fn increase_octave(self, o: usize) -> u16 {
(self as u16) >> o
}
}
impl From<Note> for u16 {
fn from(n: Note) -> Self {
n as u16
}
}
pub struct PSG;
impl PSG {
pub fn new() -> PSG {
let psg = PSG;
for c in 0..NUM_CHANNELS {
psg.set_volume(c, 0);
}
psg
}
fn write(&self, v: u8) {
unsafe { write_volatile(PSG_BASE, v) };
}
pub fn set_volume(&self, channel: u8, volume: u8) {
self.write(0x90 | ((channel & 3) << 5) | (0x1f - (volume & 0x1f)));
}
pub fn set_pitch(&self, channel: u8, frequency: impl Into<u16>) {
let frequency = frequency.into();
self.write(0x80 | ((channel & 3) << 5) | ((frequency as u8) & 0xf));
self.write((frequency >> 4) as u8);
}
pub fn set_noise(&self, white: bool, frequency: NoiseFrequency) {
let white = if white { 4 } else { 0 };
self.write(0xe0 | white | (frequency as u8));
}
}