pub struct TorqueEnergy { /* private fields */ }
Expand description

If you multiply a Force by a Length, we can’t tell if you’re pushing something along (which requires Energy) or rotating something (which creates a Torque). This struct is what results from the multiplication, and you have to then convert it to whichever you want.

Trait Implementations

The resulting type after applying the / operator.

Performs the / operation. Read more

The resulting type after applying the / operator.

Performs the / operation. Read more

Performs the conversion.

Performs the conversion.

Get this quantity in the base units

Create a new quantity from the base units

Return the base unit for this type, as a string. For example “kilograms” Read more

Returns a string containing the most appropriate units for this quantity, and a floating point value representing this quantity in those units. Useful when, for example, a length might be in millimeters if it is very small, or kilometers when it is very large. Read more

Given a list of units and their scale relative to the base unit, select the most appropriate one. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.