fn set_vicinity(&mut self, epsilon: T)
fn within_vicinity(&self, a: T, b: T) -> bool
impl IVicinity<f64> for Plane
[src]fn set_vicinity(&mut self, epsilon: f64)
[src]fn within_vicinity(&self, a: f64, b: f64) -> bool
[src]impl IVicinity<f64> for RecBox
[src]fn set_vicinity(&mut self, epsilon: f64)
[src]fn within_vicinity(&self, a: f64, b: f64) -> bool
[src]impl IVicinity<f64> for Sphere
[src]fn set_vicinity(&mut self, epsilon: f64)
[src]fn within_vicinity(&self, a: f64, b: f64) -> bool
[src]impl IVicinity<f64> for TriPrism
[src]fn set_vicinity(&mut self, epsilon: f64)
[src]fn within_vicinity(&self, a: f64, b: f64) -> bool
[src]impl IVicinity<f64> for Line3
[src]fn set_vicinity(&mut self, epsilon: f64)
[src]fn within_vicinity(&self, a: f64, b: f64) -> bool
[src]impl IVicinity<f64> for Point3
[src]fn set_vicinity(&mut self, epsilon: f64)
[src]fn within_vicinity(&self, a: f64, b: f64) -> bool
[src]impl IVicinity<f64> for Ray3
[src]fn set_vicinity(&mut self, epsilon: f64)
[src]fn within_vicinity(&self, a: f64, b: f64) -> bool
[src]