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//! Stores data to be printed by MatrixDisplay plus colour metada //! //! - The data type itself is generic. Anything that implements the ToString and the Clone traits can do //! - The foreground and background color are individually configurable for each cell pub use self::cell::AnsiColor; pub use self::cell::Cell; #[cfg(test)] mod cell_tests { use super::Cell; #[test] fn constructor() { let c = Cell::new('F', 42, 24); assert_eq!(c.value, 'F'); assert_eq!(c.color.fg, 42); assert_eq!(c.color.bg, 24); } #[test] fn clone_and_partial_eq() { let c = Cell::new('F', 42, 12); let d = c.clone(); assert_eq!(c, d); } } mod cell { /// A foreground and background color's ansi code /// /// # Example: /// `matrix_display::cell::AnsiColor{ fg: 7, bg: 0 }` /// represents a white on dark color #[derive(Clone, Debug, PartialEq)] pub struct AnsiColor { pub fg: u8, pub bg: u8, } impl Default for AnsiColor { fn default() -> AnsiColor { AnsiColor { fg: 7, bg: 0 } } } /// A Matrix Cell that owns some data, a background color and a foreground color /// /// The colors are stored by their ansi codes in an AnsiColor struct /// The data can be any type that is clonable and converts to a string /// /// # Example (a chess game's representation): /// ``` /// let board = vec!['♜', '♞', '♝', '♛', '♚', '♝', '♞', '♜', /// '♟', '♟', '♟', '♟', '♟', '♟', '♟', '♟', /// ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', /// ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', /// ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', /// ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', /// '♖', '♘', '♗', '♕', '♔', '♗', '♘', '♖', /// '♙', '♙', '♙', '♙', '♙', '♙', '♙', '♙'] /// .iter() /// .enumerate() /// .map(|(i, x)| { /// let ansi_fg = 33; // pawns in blue /// let mut ansi_bg = 0; /// if i % 2 + (i / 8) % 2 == 1 { /// ansi_bg = 7; /// } /// matrix_display::cell::Cell::new(x.clone(), ansi_fg, ansi_bg) /// }) /// .collect::<Vec<_>>(); /// ``` #[derive(Clone, Debug, PartialEq)] pub struct Cell<T> where T: Clone, T: ToString, { pub value: T, pub color: AnsiColor, } impl<T> Cell<T> where T: Clone, T: ToString, { /// Construct a cell with any data, and two ansi codes for the foreground and the background colors pub fn new(val: T, fg: u8, bg: u8) -> Cell<T> { Cell { value: val, color: AnsiColor { fg: fg, bg: bg }, } } } }