Enum matrix_sdk::room::Room [−][src]
Expand description
An enum that abstracts over the different states a room can be in.
Variants
Joined(Joined)
The room in the join
state.
Tuple Fields of Joined
0: Joined
Left(Left)
The room in the left
state.
Tuple Fields of Left
0: Left
Invited(Invited)
The room in the invited
state.
Tuple Fields of Invited
0: Invited
Methods from Deref<Target = Common>
Gets the avatar of this room, if set.
Returns the avatar. If a thumbnail is requested no guarantee on the size of the image is given.
Arguments
format
- The desired format of the avatar.
Example
let client = Client::new(homeserver).unwrap();
client.login(user, "password", None, None).await.unwrap();
let room_id = room_id!("!roomid:example.com");
let room = client
.get_joined_room(&room_id)
.unwrap();
if let Some(avatar) = room.avatar(MediaFormat::File).await.unwrap() {
std::fs::write("avatar.png", avatar);
}
Sends a request to /_matrix/client/r0/rooms/{room_id}/messages
and
returns a get_message_events::Response
that contains a chunk of
room and state events (AnyRoomEvent
and AnyStateEvent
).
Arguments
request
- The easiest way to create this request is using theget_message_events::Request
itself.
Examples
use matrix_sdk::Client;
let room_id = room_id!("!roomid:example.com");
let request = MessagesRequest::backward(&room_id, "t47429-4392820_219380_26003_2265");
let mut client = Client::new(homeserver).unwrap();
assert!(room.messages(request).await.is_ok());
Sends a request to /_matrix/client/r0/rooms/{roomId}/event/{eventId}
and returns a get_room_event::Response
that contains a event
(AnyRoomEvent
).
Sync the member list with the server.
This method will de-duplicate requests if it is called multiple times in
quick succession, in that case the return value will be None
.
Get active members for this room, includes invited, joined members.
Note: This method will fetch the members from the homeserver if the member list isn’t synchronized due to member lazy loading. Because of that, it might panic if it isn’t run on a tokio thread.
Use active_members_no_sync() if you want a method that doesn’t do any requests.
Get active members for this room, includes invited, joined members.
Note: This method will fetch the members from the homeserver if the member list isn’t synchronized due to member lazy loading. Because of that, it might panic if it isn’t run on a tokio thread.
Use active_members() if you want to ensure to always get the full member list.
Get all the joined members of this room.
Note: This method will fetch the members from the homeserver if the member list isn’t synchronized due to member lazy loading. Because of that it might panic if it isn’t run on a tokio thread.
Use joined_members_no_sync() if you want a method that doesn’t do any requests.
Get all the joined members of this room.
Note: This method will not fetch the members from the homeserver if the member list isn’t synchronized due to member lazy loading. Thus, members could be missing from the list.
Use joined_members() if you want to ensure to always get the full member list.
Get a specific member of this room.
Note: This method will fetch the members from the homeserver if the member list isn’t synchronized due to member lazy loading. Because of that it might panic if it isn’t run on a tokio thread.
Use get_member_no_sync() if you want a method that doesn’t do any requests.
Arguments
user_id
- The ID of the user that should be fetched out of the store.
Get a specific member of this room.
Note: This method will not fetch the members from the homeserver if the member list isn’t synchronized due to member lazy loading. Thus, members could be missing.
Use get_member() if you want to ensure to always have the full member list to chose from.
Arguments
user_id
- The ID of the user that should be fetched out of the store.
Get all members for this room, includes invited, joined and left members.
Note: This method will fetch the members from the homeserver if the member list isn’t synchronized due to member lazy loading. Because of that it might panic if it isn’t run on a tokio thread.
Use members_no_sync() if you want a method that doesn’t do any requests.
Get all members for this room, includes invited, joined and left members.
Note: This method will not fetch the members from the homeserver if the member list isn’t synchronized due to member lazy loading. Thus, members could be missing.
Use members() if you want to ensure to always get the full member list.
pub async fn get_state_events(
&self,
event_type: EventType
) -> Result<Vec<Raw<AnySyncStateEvent>>>
pub async fn get_state_events(
&self,
event_type: EventType
) -> Result<Vec<Raw<AnySyncStateEvent>>>
Get all state events of a given type in this room.
pub async fn get_state_event(
&self,
event_type: EventType,
state_key: &str
) -> Result<Option<Raw<AnySyncStateEvent>>>
pub async fn get_state_event(
&self,
event_type: EventType,
state_key: &str
) -> Result<Option<Raw<AnySyncStateEvent>>>
Get a specific state event in this room.
This is supported on encryption
only.
encryption
only.Check if all members of this room are verified and all their devices are verified.
Returns true if all devices in the room are verified, otherwise false.
Trait Implementations
This event handler context argument is only applicable to room-specific events.
Trying to use it in the event handler for another event, for example a global account data or presence event, will result in the event handler being skipped and an error getting logged.
Auto Trait Implementations
impl !RefUnwindSafe for Room
impl !UnwindSafe for Room
Blanket Implementations
Mutably borrows from an owned value. Read more
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more