Function mat4::perspective [−][src]
pub fn perspective<'out, T>(
out: &'out mut [T; 16],
fov: &T,
aspect: &T,
near: &T,
far: &T
) -> &'out mut [T; 16] where
T: One + Zero + Float + FromPrimitive + Neg<Output = T>,
&'a T: Neg<Output = T> + Mul<&'b T, Output = T> + Div<&'b T, Output = T> + Add<&'b T, Output = T> + Sub<&'b T, Output = T>,