markdown-it 0.4.0

Rust port of popular markdown-it.js library.
Documentation
//! Entity and numeric character references
//!
//! `{`, `¯`, `"`
//!
//! <https://spec.commonmark.org/0.30/#entity-and-numeric-character-references>
use once_cell::sync::Lazy;
use regex::Regex;
use crate::{MarkdownIt, Node};
use crate::common::utils::{get_entity_from_str, is_valid_entity_code};
use crate::parser::inline::{InlineRule, InlineState, TextSpecial};

pub fn add(md: &mut MarkdownIt) {
    md.inline.add_rule::<EntityScanner>();
}

static DIGITAL_RE : Lazy<Regex> = Lazy::new(|| {
    Regex::new("(?i)^&#((?:x[a-f0-9]{1,6}|[0-9]{1,7}));").unwrap()
});

static NAMED_RE : Lazy<Regex> = Lazy::new(|| {
    Regex::new("(?i)^&([a-z][a-z0-9]{1,31});").unwrap()
});

#[doc(hidden)]
pub struct EntityScanner;

impl EntityScanner {
    fn parse_digital_entity(state: &mut InlineState) -> Option<(Node, usize)> {
        let capture = DIGITAL_RE.captures(&state.src[state.pos..])?;
        let entity_len = capture[0].len();
        let entity = &capture[1];
        #[allow(clippy::from_str_radix_10)]
        let code = if entity.starts_with('x') || entity.starts_with('X') {
            u32::from_str_radix(&entity[1..], 16).unwrap()
        } else {
            u32::from_str_radix(entity, 10).unwrap()
        };

        let content_str = if is_valid_entity_code(code) {
            char::from_u32(code).unwrap().into()
        } else {
            '\u{FFFD}'.into()
        };

        let markup_str = capture[0].to_owned();

        let node = Node::new(TextSpecial {
            content: content_str,
            markup: markup_str,
            info: "entity",
        });
        Some((node, entity_len))
    }

    fn parse_named_entity(state: &mut InlineState) -> Option<(Node, usize)> {
        let capture = NAMED_RE.captures(&state.src[state.pos..])?;
        let str = get_entity_from_str(&capture[0])?;
        let entity_len = capture[0].len();
        let markup_str = capture[0].to_owned();
        let content_str = (*str).to_owned();

        let node = Node::new(TextSpecial {
            content: content_str,
            markup: markup_str,
            info: "entity",
        });
        Some((node, entity_len))
    }
}

impl InlineRule for EntityScanner {
    const MARKER: char = '&';

    fn run(state: &mut InlineState) -> Option<(Node, usize)> {
        let mut chars = state.src[state.pos..state.pos_max].chars();
        if chars.next().unwrap() != '&' { return None; }

        if let Some('#') = chars.next() {
            Self::parse_digital_entity(state)
        } else {
            Self::parse_named_entity(state)
        }
    }
}