maple 0.1.0

3d graphics engine
Documentation
// Written by Leonardo Mariscal <leo@cav.bz>, 2018

extern crate libmaple;

use libmaple::gfx;

#[test]
fn window_correct_size() {
    let width = 1280;
    let height = 720;
    let win = gfx::Window::new(width, height);
    assert_eq!(width, win.width);
    assert_eq!(height, win.height);
}