1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
use rand::prelude::*;
use crate::MapFilter;
use crate::MapBuffer;
pub struct NoiseGenerator {
prob: f32,
}
impl MapFilter for NoiseGenerator {
fn modify_map(&self, rng: &mut StdRng, map: &MapBuffer) -> MapBuffer {
self.build(map, rng)
}
}
impl NoiseGenerator {
pub fn new(prob: f32) -> Box<NoiseGenerator> {
Box::new(NoiseGenerator {
prob,
})
}
pub fn uniform() -> Box<NoiseGenerator> {
Box::new(NoiseGenerator {
prob: 0.5,
})
}
fn build(&self, map: &MapBuffer, rng: &mut StdRng) -> MapBuffer {
let mut new_map = map.clone();
let p = (self.prob * 100.0) as u32;
for y in 1..new_map.height-1 {
for x in 1..new_map.width-1 {
let roll = rng.next_u32() % 100;
if roll > p { new_map.set_walkable(x, y, true) }
else { new_map.set_walkable(x, y, false) }
}
}
new_map
}
}