Expand description

Apply noise to the map. Each cell will be set to Floor with the given probabilty.

Example usage:

use rand::prelude::*;
use mapgen::{MapBuffer, MapFilter};
use mapgen::filter::NoiseGenerator;
 
let mut rng = StdRng::seed_from_u64(100);
let gen = NoiseGenerator::uniform();
let map = gen.modify_map(&mut rng, &MapBuffer::new(80, 50));
 
assert_eq!(map.width, 80);
assert_eq!(map.height, 50);

Structs

Map noise generator