[−][src]Module mapgen::filter
Generators for dungeon type maps.
Re-exports
pub use bsp_interior::BspInterior; |
pub use bsp_rooms::BspRooms; |
pub use cellular_automata::CellularAutomata; |
pub use cull_unreachable::CullUnreachable; |
pub use distant_exit::DistantExit; |
pub use drunkard::DrunkardsWalk; |
pub use noise_generator::NoiseGenerator; |
pub use simple_rooms::SimpleRooms; |
pub use rooms_corridors_nearest::NearestCorridors; |
pub use starting_point::AreaStartingPosition; |
pub use starting_point::XStart; |
pub use starting_point::YStart; |
Modules
bsp_interior | Random rooms map generator. |
bsp_rooms | Random rooms map generator. |
cellular_automata | Cellular automata map filter. |
cull_unreachable | Remove unreachable areas from the map. |
distant_exit | Add exit point to the map |
drunkard | Example generator usage: |
noise_generator | Apply noise to the map. Each cell will be set to Floor with the given probabilty. |
rooms_corridors_nearest | Connect nearest rooms on the map with corridors |
simple_rooms | Random rooms map generator. |
starting_point | Add starting point to the map |