1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
//! Generators for dungeon type maps.
//! 
//! Generators can bu used directly or they can be combined with
//! `MapGenerator`s and `MapModifier`s
//! 
//! * MapGenerators are use to create initial map.
//! * MapModifiers modify existing map.
//! 
//! Example
//! ```
//! use mapgen::{MapFilter, MapBuilder, Map, TileType};
//! use mapgen::filter::{
//!     NoiseGenerator,
//!     CellularAutomata,
//!     starting_point::{AreaStartingPosition, XStart, YStart}
//! };
//! use mapgen::geometry::Point;
//! 
//! let map = MapBuilder::new(80, 50)
//!             .with(NoiseGenerator::uniform())
//!             .with(CellularAutomata::new())
//!             .with(AreaStartingPosition::new(XStart::CENTER, YStart::CENTER))
//!             .build();
//! 
//! assert_eq!(map.width, 80);
//! assert_eq!(map.height, 50);
//! assert_eq!(map.starting_point.is_some(), true);
//! ```
//!  
 
pub mod filter;
pub mod geometry;
pub mod map;

pub use map::{Map, Symmetry, TileType};
pub use filter::*;

pub (crate) mod dijkstra;
pub (crate) mod random;

use std::time::{SystemTime, UNIX_EPOCH};
use rand::prelude::*;


/// Trait which should be implemented by map modifier. 
/// Modifier takes initiall map and apply changes to it.
pub trait MapFilter {
    fn modify_map(&self, rng: &mut StdRng, map: &Map) -> Map;
}

/// Used to chain MapBuilder and MapModifiers to create the final map.
pub struct MapBuilder {
    width: usize,
    height: usize,
    modifiers: Vec<Box<dyn MapFilter>>,
}

impl MapBuilder {
    /// Create Map Builder with initial map generator
    pub fn new(width: usize, height: usize) -> MapBuilder {
        MapBuilder { 
            width,
            height,
            modifiers: Vec::new(),
        }
    }

    pub fn with(&mut self, modifier : Box<dyn MapFilter>) -> &mut MapBuilder {
        self.modifiers.push(modifier);
        self
    }

    /// Build map using random number seeded with system time
    pub fn build(&mut self) -> Map {
        let system_time = SystemTime::now().duration_since(UNIX_EPOCH).expect("Can't access system time");
        let mut rng = StdRng::seed_from_u64(system_time.as_millis() as u64);
        self.build_with_rng(&mut rng)
    }

    /// Build map using provided random number generator
    pub fn build_with_rng(&mut self, rng: &mut StdRng) -> Map {
        let mut map = Map::new(self.width, self.height);
        
        // Build additional layers in turn
        for modifier in self.modifiers.iter() {
            map = modifier.modify_map(rng, &map);
        }

        map
    }

}

/// ------------------------------------------------------------------------------------------------
/// Module unit tests
/// ------------------------------------------------------------------------------------------------
#[cfg(test)]
mod tests {
    use super::*;
    use filter::{
        CellularAutomata,
        NoiseGenerator,
        {AreaStartingPosition, XStart, YStart},
    };

    #[test]
    fn test_ca_map() {
        let map = MapBuilder::new(80, 50)
            .with(NoiseGenerator::new(0.55))
            .with(CellularAutomata::new())
            .with(AreaStartingPosition::new(XStart::CENTER, YStart::CENTER))
            .build();

        assert_eq!(map.width, 80);
        assert_eq!(map.height, 50);
        assert_eq!(map.starting_point.is_some(), true);
    }

}