1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
//! Add starting point to the map
//! 
//! This modifier will try to add starting point by finding the floor title closes 
//! to the given point.
//! 
//! Example modifier usage:
//! ```
//! use rand::prelude::*;
//! use mapgen::{MapFilter, Map, TileType};
//! use mapgen::filter::starting_point::{AreaStartingPosition, XStart, YStart};
//! use mapgen::geometry::Point;
//! 
//! let mut rng = StdRng::seed_from_u64(100);
//! let mut map = Map::new(80, 50);
//! map.set_tile(10, 10, TileType::Floor);
//! let modifier = AreaStartingPosition::new(XStart::LEFT, YStart::TOP);
//! let new_map = modifier.modify_map(&mut rng, &map);
//! 
//! assert_eq!(new_map.starting_point, Some(Point::new(10, 10)));
//! ```
//! 

use rand::prelude::StdRng;
use crate::MapFilter;
use crate::geometry::Point;
use crate::{Map, TileType};


/// Initial x region position
pub enum XStart { LEFT, CENTER, RIGHT }

/// Initial y region position
pub enum YStart { TOP, CENTER, BOTTOM }

/// Add starting position to the map
pub struct AreaStartingPosition {
    x : XStart, 
    y : YStart
}

impl MapFilter for AreaStartingPosition {
    fn modify_map(&self, _: &mut StdRng, map: &Map)  -> Map {
        self.build(map)
    }
}

impl AreaStartingPosition {
    /// Create new modifier with given region
    pub fn new(x : XStart, y : YStart) -> Box<AreaStartingPosition> {
        Box::new(AreaStartingPosition{
            x, y
        })
    }

    fn build(&self, map : &Map) -> Map {
        let seed_x;
        let seed_y;

        match self.x {
            XStart::LEFT => seed_x = 1,
            XStart::CENTER => seed_x = map.width / 2,
            XStart::RIGHT => seed_x = map.width - 2
        }

        match self.y {
            YStart::TOP => seed_y = 1,
            YStart::CENTER => seed_y = map.height / 2,
            YStart::BOTTOM => seed_y = map.height - 2
        }

        let mut available_floors : Vec<(usize, f32)> = Vec::new();
        for (idx, tiletype) in map.tiles.iter().enumerate() {
            if *tiletype == TileType::Floor {
                available_floors.push(
                    (
                        idx,
                        Point::new(idx % map.width, idx / map.width)
                            .distance_to(&Point::new(seed_x, seed_y))
                    )
                );
            }
        }
        if available_floors.is_empty() {
            panic!("No valid floors to start on");
        }

        available_floors.sort_by(|a,b| a.1.partial_cmp(&b.1).unwrap());

        let start_x = available_floors[0].0 % map.width;
        let start_y = available_floors[0].0 / map.width;

        let mut new_map = map.clone();
        new_map.starting_point = Some(Point::new(start_x, start_y));
        new_map
    }
}