1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
mod errors;
mod texture_1d;
pub use self::texture_1d::*;
mod texture_2d;
pub use self::texture_2d::*;
mod texture_3d;
pub use self::texture_3d::*;
mod texture_cubemap;
pub use self::texture_cubemap::*;
use std;
use std::cmp::max;
use raw::*;
use self::errors::*;
pub trait Texture {
fn get_id(&self) -> TextureId;
fn get_handle(&self) -> TextureHandle {
TextureHandle::empty()
}
fn get_target(&self) -> TextureTarget;
fn bind_texture(&self, unit: usize) {
unsafe {
bind_texture_unit(unit, self.get_id());
}
}
fn bind_image(&self, unit: usize, level: usize, format: ImageInternalFormat) -> Result<()> {
unsafe {
bind_image_texture(
unit,
self.get_id(),
level,
None,
ImageAccess::ReadWrite,
format,
).chain_err(|| "Could not bind image")
}
}
fn bind_image_read(&self, unit: usize, level: usize, format: ImageInternalFormat) -> Result<()> {
unsafe {
bind_image_texture(unit, self.get_id(), level, None, ImageAccess::Read, format)
.chain_err(|| "Could not bind image")
}
}
fn bind_image_write(&self, unit: usize, level: usize, format: ImageInternalFormat) -> Result<()> {
unsafe {
bind_image_texture(unit, self.get_id(), level, None, ImageAccess::Write, format)
.chain_err(|| "Could not bind image")
}
}
}
pub trait TextureDataPrimitive {}
impl TextureDataPrimitive for i8 {}
impl TextureDataPrimitive for i16 {}
impl TextureDataPrimitive for i32 {}
impl TextureDataPrimitive for u8 {}
impl TextureDataPrimitive for u16 {}
impl TextureDataPrimitive for u32 {}
impl TextureDataPrimitive for f32 {}
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum MipmapLevel {
Level(usize),
Max,
}
impl Into<MipmapLevel> for usize {
fn into(self) -> MipmapLevel {
MipmapLevel::Level(self)
}
}
impl MipmapLevel {
fn num_levels_1d(self, s: Texture1DSize) -> usize {
match self {
MipmapLevel::Level(l) => l,
MipmapLevel::Max => 1 + discrete_floored_log2(s.0),
}
}
fn num_levels_2d(self, s: Texture2DSize) -> usize {
match self {
MipmapLevel::Level(l) => l,
MipmapLevel::Max => 1 + discrete_floored_log2(max(s.0, s.1)),
}
}
fn num_levels_3d(self, s: Texture3DSize) -> usize {
match self {
MipmapLevel::Level(l) => l,
MipmapLevel::Max => 1 + discrete_floored_log2(max(s.0, max(s.1, s.2))),
}
}
fn num_levels_cubemap(self, s: TextureCubemapSize) -> usize {
match self {
MipmapLevel::Level(l) => l,
MipmapLevel::Max => 1 + discrete_floored_log2(max(s.0, s.1)),
}
}
}
fn discrete_floored_log2(mut n: usize) -> usize {
let mut ret = 0;
while n > 1 {
n /= 2;
ret += 1;
}
ret
}
fn texture_size_mipmap(size: usize, level: usize) -> usize {
std::cmp::max(1, size / 2u32.pow(level as u32) as usize)
}