extern crate gl_generator;
use gl_generator::{Api, Fallbacks, GlobalGenerator, Profile, Registry};
fn main() {
let dest = std::env::var("OUT_DIR").unwrap();
let mut file = std::fs::File::create(&std::path::Path::new(&dest).join("bindings.rs")).unwrap();
Registry::new(
Api::Gl,
(4, 5),
Profile::Core,
Fallbacks::All,
[
"GL_ARB_seamless_cubemap_per_texture",
"GL_ARB_texture_filter_anisotropic",
"GL_ARB_gl_spirv",
"GL_ARB_bindless_texture",
"GL_EXT_texture_compression_s3tc",
],
).write_bindings(GlobalGenerator, &mut file)
.unwrap();
}