Struct mallumo_gls::pipeline::PipelineBuilder
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[src]
pub struct PipelineBuilder<'a> { pub vertex_shader: Option<&'a Shader>, pub tessellation_control_shader: Option<&'a Shader>, pub tessellation_evaluation_shader: Option<&'a Shader>, pub geometry_shader: Option<&'a Shader>, pub fragment_shader: Option<&'a Shader>, // some fields omitted }
Fields
vertex_shader: Option<&'a Shader>
tessellation_control_shader: Option<&'a Shader>
tessellation_evaluation_shader: Option<&'a Shader>
geometry_shader: Option<&'a Shader>
fragment_shader: Option<&'a Shader>