[][src]Struct makepad_widget::ScrollBar

pub struct ScrollBar {
    pub bg: Quad,
    pub bar_size: f32,
    pub min_handle_size: f32,
    pub axis: Axis,
    pub animator: Animator,
    pub use_vertical_finger_scroll: bool,
    pub _visible: bool,
    pub smoothing: Option<f32>,
    pub _bg_area: Area,
    pub _bar_side_margin: f32,
    pub _view_area: Area,
    pub _view_total: f32,
    pub _view_visible: f32,
    pub _scroll_size: f32,
    pub _scroll_pos: f32,
    pub _scroll_target: f32,
    pub _scroll_delta: f32,
    pub _drag_point: Option<f32>,
}

Fields

bg: Quadbar_size: f32min_handle_size: f32axis: Axisanimator: Animatoruse_vertical_finger_scroll: bool_visible: boolsmoothing: Option<f32>_bg_area: Area_bar_side_margin: f32_view_area: Area_view_total: f32_view_visible: f32_scroll_size: f32_scroll_pos: f32_scroll_target: f32_scroll_delta: f32_drag_point: Option<f32>

Methods

impl ScrollBar[src]

pub fn proto(cx: &mut Cx) -> Self[src]

pub fn bar_size() -> FloatId[src]

pub fn instance_is_vertical() -> InstanceFloat[src]

pub fn instance_norm_handle() -> InstanceFloat[src]

pub fn instance_norm_scroll() -> InstanceFloat[src]

pub fn anim_default() -> AnimId[src]

pub fn anim_over() -> AnimId[src]

pub fn anim_down() -> AnimId[src]

pub fn shader_bg() -> ShaderId[src]

pub fn style(cx: &mut Cx, opt: &StyleOptions)[src]

pub fn get_normalized_scroll_pos(&self) -> (f32, f32)[src]

pub fn set_scroll_pos_from_finger(
    &mut self,
    cx: &mut Cx,
    finger: f32
) -> ScrollBarEvent
[src]

pub fn update_shader_scroll_pos(&mut self, cx: &mut Cx)[src]

pub fn make_scroll_event(&mut self) -> ScrollBarEvent[src]

pub fn move_towards_scroll_target(&mut self, cx: &mut Cx) -> bool[src]

pub fn get_scroll_pos(&self) -> f32[src]

pub fn set_scroll_pos(&mut self, cx: &mut Cx, scroll_pos: f32) -> bool[src]

pub fn get_scroll_target(&mut self) -> f32[src]

pub fn set_scroll_view_total(&mut self, _cx: &mut Cx, view_total: f32)[src]

pub fn get_scroll_view_total(&self) -> f32[src]

pub fn set_scroll_target(&mut self, cx: &mut Cx, scroll_pos_target: f32) -> bool[src]

pub fn scroll_into_view(&mut self, cx: &mut Cx, pos: f32, size: f32)[src]

pub fn handle_scroll_bar(
    &mut self,
    cx: &mut Cx,
    event: &mut Event
) -> ScrollBarEvent
[src]

pub fn draw_scroll_bar(
    &mut self,
    cx: &mut Cx,
    axis: Axis,
    view_area: Area,
    view_rect: Rect,
    view_total: Vec2
) -> f32
[src]

Trait Implementations

impl Clone for ScrollBar[src]

Auto Trait Implementations

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = !

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]