[−][src]Struct macroquad::drawing::Texture2D
Texture, data stored in GPU memory
Implementations
impl Texture2D
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pub fn empty() -> Texture2D
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pub fn update(&mut self, ctx: &mut Context, image: &Image)
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pub fn width(&self) -> f32
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pub fn height(&self) -> f32
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pub fn from_file_with_format(
ctx: &mut Context,
bytes: &[u8],
format: Option<ImageFormat>
) -> Texture2D
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ctx: &mut Context,
bytes: &[u8],
format: Option<ImageFormat>
) -> Texture2D
pub fn from_rgba8(
ctx: &mut Context,
width: u16,
height: u16,
bytes: &[u8]
) -> Texture2D
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ctx: &mut Context,
width: u16,
height: u16,
bytes: &[u8]
) -> Texture2D
pub fn set_filter(&self, ctx: &mut Context, filter_mode: FilterMode)
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Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Texture2D
impl Send for Texture2D
impl Sync for Texture2D
impl Unpin for Texture2D
impl UnwindSafe for Texture2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,