[][src]Struct macroquad::DrawTextureParams

pub struct DrawTextureParams {
    pub dest_size: Option<Vec2>,
    pub source: Option<Rect>,
    pub rotation: f32,
}

Fields

dest_size: Option<Vec2>source: Option<Rect>

Part of texture to draw. If None - draw the whole texture. Good use example: drawing an image from texture atlas. Is None by default

rotation: f32

Rotation in degrees

Trait Implementations

impl Default for DrawTextureParams[src]

Auto Trait Implementations

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