Struct macroquad_platformer::World [−][src]
Implementations
impl World
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pub fn new() -> World
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pub fn add_static_tiled_layer(
&mut self,
static_colliders: Vec<bool>,
tile_width: f32,
tile_height: f32,
width: usize,
tag: u8
)
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&mut self,
static_colliders: Vec<bool>,
tile_width: f32,
tile_height: f32,
width: usize,
tag: u8
)
pub fn add_actor(&mut self, pos: Vec2, width: i32, height: i32) -> Actor
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pub fn add_solid(&mut self, pos: Vec2, width: i32, height: i32) -> Solid
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pub fn set_actor_position(&mut self, actor: Actor, pos: Vec2)
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pub fn move_v(&mut self, actor: Actor, dy: f32) -> bool
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pub fn move_h(&mut self, actor: Actor, dy: f32) -> bool
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pub fn solid_move(&mut self, solid: Solid, dx: f32, dy: f32)
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pub fn solid_at(&self, pos: Vec2) -> bool
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pub fn tag_at(&self, pos: Vec2, tag: u8) -> bool
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pub fn collide_solids(&self, pos: Vec2, width: i32, height: i32) -> bool
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pub fn collide_tag(&self, tag: u8, pos: Vec2, width: i32, height: i32) -> bool
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pub fn squished(&self, actor: Actor) -> bool
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pub fn actor_pos(&self, actor: Actor) -> Vec2
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pub fn solid_pos(&self, solid: Solid) -> Vec2
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pub fn collide_check(&self, collider: Actor, pos: Vec2) -> bool
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Auto Trait Implementations
impl RefUnwindSafe for World
impl Send for World
impl Sync for World
impl Unpin for World
impl UnwindSafe for World
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,