lyon 0.15.6

2D Graphics rendering on the GPU using tessellation.
Documentation
# Iterators rev a46783e1249d546189eca36a4bcb23d4c9ab150d

// iterate over point ids
test generic_id_iter             ... bench:     131,030 ns/iter (+/- 5,229)

// iterate over the endpoint and ctrl points (no evt id)
test generic_iter                ... bench:     128,816 ns/iter (+/- 7,877)

// iterate over the positions (no evt id), without chaining iterators
test generic_points_iter         ... bench:     129,130 ns/iter (+/- 8,945)

// iterate over (PathEvent<&Ep, &Cp>, EdgeId)
test generic_with_evt_id_iter    ... bench:     285,751 ns/iter (+/- 28,835)

// iterate over PathEvent<&Ep, &Cp, EdgeId>
test generic_with_evt_id2_iter   ... bench:     164,678 ns/iter (+/- 11,907)

// iterate over PathEvent<(&Ep, Id), (&Cp, Id), EdgeId>
test generic_with_evt_id3_iter   ... bench:     250,173 ns/iter (+/- 11,195)

// iterate over PathEvent<EpId, CpId, EdgeId> and sample points from path.
test generic_with_evt_id4_iter   ... bench:     174,680 ns/iter (+/- 17,991)

test simple_path_id_iter         ... bench:     113,773 ns/iter (+/- 11,514)
test simple_path_iter            ... bench:     112,812 ns/iter (+/- 1,461)