[]Trait lyon::math::Transform

pub trait Transform {
    fn transform(
        &self,
        mat: &TypedTransform2D<f32, UnknownUnit, UnknownUnit>
    ) -> Self; }

Anything that can be transformed in 2D.

Required methods

fn transform(
    &self,
    mat: &TypedTransform2D<f32, UnknownUnit, UnknownUnit>
) -> Self

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Implementations on Foreign Types

impl Transform for QuadraticEvent

impl Transform for PathEvent

impl Transform for FlattenedEvent

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Implementors

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