Trait Transform
lyon::math
pub trait Transform { fn transform( &self, mat: &TypedTransform2D<f32, UnknownUnit, UnknownUnit> ) -> Self; }
Anything that can be transformed in 2D.
fn transform( &self, mat: &TypedTransform2D<f32, UnknownUnit, UnknownUnit>) -> Self
impl Transform for QuadraticEvent
fn transform( &self, mat: &TypedTransform2D<f32, UnknownUnit, UnknownUnit>) -> QuadraticEvent
impl Transform for PathEvent
fn transform( &self, mat: &TypedTransform2D<f32, UnknownUnit, UnknownUnit>) -> PathEvent
impl Transform for FlattenedEvent
fn transform( &self, mat: &TypedTransform2D<f32, UnknownUnit, UnknownUnit>) -> FlattenedEvent