lunaria-api 0.1.0

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🦀 lunaria-api

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A Rust API client for the video game Lunaria.

Lunaria is a video game for programmers, and is played by writing code that interacts with the game through a gRPC API. This crate contains a gRPC client that is auto-generated from the Protocol Buffers that declare Lunaria's API.

Getting Started

First, add lunaria-api as a dependency to your Cargo.toml.

Because lunaria-api wraps a client generated by tonic, it must be added as a dependency as well. And if you are building a binary, you also need an async runtime like tokio.

lunaria-api = "0.1.0"
tokio = { version = "0.2.22", features = ["macros", "rt-threaded"] }
tonic = "0.3.1"

Next, import LunariaClient and connect to the game server. Check out Lunaria's API specification below to learn about all the requests you can send, and the data they require and return:

Here is an example that fetches the version of the game:

use lunaria_api::lunaria::v1::lunaria_client::LunariaClient;
use lunaria_api::lunaria::v1::{GetVersionRequest, GetVersionResponse, Version};
use tonic::Request;

async fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Specify the address and port of Lunaria's API
    let address = "";

    // Initialize the client
    let mut lunaria = LunariaClient::connect(address).await?;

    // Create a request to get the game's version and send it to the server
    let request = Request::new(GetVersionRequest {});
    let grpc_response = lunaria.get_version(request).await?;
    let version_response = grpc_response.into_inner();

    if let Some(version) = version_response.version {
        assert_eq!(0, version.major);
        assert_eq!(0, version.minor);
        assert_eq!(0, version.patch);



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