pub struct R32F;
Expand description
A red 32-bit floating pixel format.
Trait Implementations
sourceimpl Pixel for R32F
impl Pixel for R32F
type Encoding = f32
type Encoding = f32
Encoding of a single pixel. It should match the PixelFormat
mapping.
type RawEncoding = f32
type RawEncoding = f32
Raw encoding of a single pixel; i.e. that is, encoding of underlying values in contiguous
texture memory, without taking into account channels. It should match the PixelFormat
mapping. Read more
type SamplerType = Floating
type SamplerType = Floating
The type of sampler required to access this pixel format.
sourcefn pixel_format() -> PixelFormat
fn pixel_format() -> PixelFormat
Reify to PixelFormat
.
impl ColorPixel for R32F
impl Copy for R32F
impl RenderablePixel for R32F
Auto Trait Implementations
impl RefUnwindSafe for R32F
impl Send for R32F
impl Sync for R32F
impl Unpin for R32F
impl UnwindSafe for R32F
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<B, D, P> ColorSlot<B, D> for P where
B: Framebuffer<D> + Texture<D, P> + ?Sized,
D: Dimensionable,
P: ColorPixel + RenderablePixel,
<D as Dimensionable>::Size: Copy,
impl<B, D, P> ColorSlot<B, D> for P where
B: Framebuffer<D> + Texture<D, P> + ?Sized,
D: Dimensionable,
P: ColorPixel + RenderablePixel,
<D as Dimensionable>::Size: Copy,
type ColorTextures = Texture<B, D, P>
type ColorTextures = Texture<B, D, P>
The associated data. Read more
sourcefn color_formats() -> Vec<PixelFormat, Global>
fn color_formats() -> Vec<PixelFormat, Global>
Pixel format representing the color slot. Read more
sourcefn reify_color_textures<C>(
ctx: &mut C,
size: <D as Dimensionable>::Size,
mipmaps: usize,
sampler: &Sampler,
framebuffer: &mut <B as Framebuffer<D>>::FramebufferRepr,
attachment_index: usize
) -> Result<<P as ColorSlot<B, D>>::ColorTextures, FramebufferError> where
C: GraphicsContext<Backend = B>,
fn reify_color_textures<C>(
ctx: &mut C,
size: <D as Dimensionable>::Size,
mipmaps: usize,
sampler: &Sampler,
framebuffer: &mut <B as Framebuffer<D>>::FramebufferRepr,
attachment_index: usize
) -> Result<<P as ColorSlot<B, D>>::ColorTextures, FramebufferError> where
C: GraphicsContext<Backend = B>,
Reify the color slots into 0, 1 or several textures. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more