Struct luminance::pipeline::RenderCommand
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[src]
pub struct RenderCommand<'a, C, T> where C: 'a + HasTessellation { pub blending: Option<(Equation, Factor, Factor)>, pub depth_test: bool, pub update: Box<Fn(&T) + 'a>, pub tessellation: &'a Tessellation<C>, pub instances: u32, pub rasterization_size: Option<f32>, }
A render command, which holds information on how to rasterize tessellation.
Fields
blending: Option<(Equation, Factor, Factor)>
depth_test: bool
update: Box<Fn(&T) + 'a>
tessellation: &'a Tessellation<C>
instances: u32
rasterization_size: Option<f32>