[][src]Struct luminance::pipeline::ShadingGate

pub struct ShadingGate<'a, C> where
    C: ?Sized
{ /* fields omitted */ }

A shading gate provides you with a way to run shaders on rendering commands.

Methods

impl<'a, C: ?Sized> ShadingGate<'a, C> where
    C: GraphicsContext
[src]

pub fn shade<'b, In, Out, Uni, F>(
    &'b mut self,
    program: &Program<In, Out, Uni>,
    f: F
) where
    In: Semantics,
    Uni: UniformInterface,
    F: FnOnce(ProgramInterface<Uni>, RenderGate<'b, C>), 
[src]

Run a shader on a set of rendering commands.

Auto Trait Implementations

impl<'a, C> !Send for ShadingGate<'a, C>

impl<'a, C> !Sync for ShadingGate<'a, C>

impl<'a, C: ?Sized> Unpin for ShadingGate<'a, C>

impl<'a, C> !RefUnwindSafe for ShadingGate<'a, C>

impl<'a, C> !UnwindSafe for ShadingGate<'a, C>

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]